2025-09-27 20:03:16 +08:00
|
|
|
using System;
|
|
|
|
|
using System.Collections;
|
|
|
|
|
using System.Collections.Generic;
|
|
|
|
|
using UnityEngine;
|
2025-09-28 22:26:21 +08:00
|
|
|
using UnityEngine.Serialization;
|
2025-09-27 20:03:16 +08:00
|
|
|
|
|
|
|
|
public class GridManager : MonoBehaviour
|
|
|
|
|
{
|
|
|
|
|
public int width = 10;
|
|
|
|
|
public int height = 10;
|
|
|
|
|
public float cellSize = 1f;
|
|
|
|
|
public GameObject cellPrefab; // 预制体: 一个格子
|
2025-09-28 22:26:21 +08:00
|
|
|
public GameObject startPositionObject;
|
2025-09-27 20:03:16 +08:00
|
|
|
|
|
|
|
|
void Start()
|
|
|
|
|
{
|
2025-09-28 22:26:21 +08:00
|
|
|
if (startPositionObject != null)
|
|
|
|
|
{
|
|
|
|
|
Vector3 startPosition = startPositionObject.transform.position;
|
|
|
|
|
// print($"坐标: {startPosition}");
|
|
|
|
|
GenerateGrid(startPosition);
|
|
|
|
|
}
|
2025-09-27 20:03:16 +08:00
|
|
|
}
|
|
|
|
|
|
2025-09-28 22:26:21 +08:00
|
|
|
void GenerateGrid(Vector3 startPosition)
|
2025-09-27 20:03:16 +08:00
|
|
|
{
|
2025-09-28 22:26:21 +08:00
|
|
|
// start position
|
|
|
|
|
// GameObject cell = Instantiate(cellPrefab, startPosition, Quaternion.identity);
|
|
|
|
|
// 1: -29 1.5
|
|
|
|
|
// 2: -27 1.5
|
|
|
|
|
for (int row = 0; row < width; row++)
|
2025-09-27 20:03:16 +08:00
|
|
|
{
|
2025-09-28 22:26:21 +08:00
|
|
|
for (int column = 0; column < height; column++)
|
2025-09-27 20:03:16 +08:00
|
|
|
{
|
2025-09-28 22:26:21 +08:00
|
|
|
GameObject cell = Instantiate(cellPrefab,
|
|
|
|
|
startPosition + new Vector3(row * cellSize, -column * cellSize, 0),
|
|
|
|
|
Quaternion.identity);
|
|
|
|
|
cell.name = $"cell_{cell.transform.position}";
|
2025-09-27 20:03:16 +08:00
|
|
|
}
|
|
|
|
|
}
|
2025-09-28 22:26:21 +08:00
|
|
|
// cell.transform.parent = transform;
|
|
|
|
|
// for (int x = 0; x < width; x++)
|
|
|
|
|
// {
|
|
|
|
|
// for (int y = 0; y < height; y++)
|
|
|
|
|
// {
|
|
|
|
|
// Vector3 pos = new Vector3(x * cellSize, y * cellSize, 0);
|
|
|
|
|
// GameObject cell = Instantiate(cellPrefab, pos, Quaternion.identity);
|
|
|
|
|
// cell.transform.parent = transform;
|
|
|
|
|
// }
|
|
|
|
|
// }
|
2025-09-27 20:03:16 +08:00
|
|
|
}
|
|
|
|
|
}
|