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using System.Collections;
using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
public class TurnUIManager : MonoBehaviour
{
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[SerializeField] private RectTransform inEnemyTurnTooltip;
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private TMP_Text cardDeckNumberText;
private TMP_Text dropPileNumberText;
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public void OnButtonDownEndTurn() => TurnManagerEvent.CallTurnManagerEndSelfTurn();
public void EnterEnemyTurn() => inEnemyTurnTooltip.gameObject.SetActive(true);
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public void ExitEnemyTurn() => inEnemyTurnTooltip.gameObject.SetActive(false);
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public void UpdateUI_SetCardDeckNumberU(Transform cardDeckContainer, int deckNumber)
{
if (!cardDeckNumberText) cardDeckNumberText = cardDeckContainer.GetChild(0).GetChild(1).GetComponent<TMP_Text>();
cardDeckNumberText.text = deckNumber.ToString();
}
public void UpdateUI_SetDropCardNumberU(Transform dropPileContainer, int pileNumber)
{
print("hello");
if (!dropPileNumberText) dropPileNumberText = dropPileContainer.GetChild(0).GetChild(1).GetComponent<TMP_Text>();
dropPileNumberText.text = pileNumber.ToString();
}
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}