39 lines
1.3 KiB
C#
Raw Normal View History

2025-11-20 02:23:07 +08:00
using System;
using System.Collections;
using System.Collections.Generic;
2025-11-21 20:16:36 +08:00
using System.Linq;
using DG.Tweening;
2025-11-20 02:23:07 +08:00
using UnityEngine;
public class Character : MonoBehaviour
{
2025-11-20 14:43:50 +08:00
[SerializeField] private int ID;
2025-11-27 14:50:16 +08:00
[SerializeField] public List<GameObject> ownedCardPrefabList;
2025-11-21 20:16:36 +08:00
private readonly List<Card> ownedCardList = new();
2025-11-22 23:24:51 +08:00
private Transform cardDeckContainer;
2025-11-23 02:03:31 +08:00
private Camera mainCamera;
2025-11-20 14:43:50 +08:00
2025-11-28 00:48:39 +08:00
public List<Card> SetupCharacter(int id, Transform cardContainer, Camera camera1, bool isFriend)
2025-11-21 02:12:50 +08:00
{
2025-11-21 20:16:36 +08:00
ID = id;
2025-11-27 00:48:12 +08:00
cardDeckContainer = cardContainer.Find("CardContainer");
2025-11-23 02:03:31 +08:00
mainCamera = camera1;
2025-11-28 00:48:39 +08:00
if (isFriend) SetupCharacterCard();
2025-11-23 02:03:31 +08:00
return ownedCardList;
}
private void SetupCharacterCard()
{
2025-11-21 20:16:36 +08:00
foreach (GameObject cardGo in ownedCardPrefabList)
{
2025-11-22 23:24:51 +08:00
GameObject _card = Instantiate<GameObject>(cardGo, transform.position, Quaternion.identity, parent: cardDeckContainer);
2025-11-21 20:16:36 +08:00
_card.SetActive(false);
2025-11-24 00:06:41 +08:00
_card.transform.localPosition = Vector3.zero;
2025-11-21 20:16:36 +08:00
int cardID = ID + ownedCardPrefabList.IndexOf(cardGo) + 1;
_card.name = $"card_{cardID}";
Card cardComponent = _card.GetComponent<Card>();
ownedCardList.Add(cardComponent);
2025-11-23 02:03:31 +08:00
cardComponent.SetupCard(cardID, mainCamera);
2025-11-21 20:16:36 +08:00
}
2025-11-21 02:12:50 +08:00
}
2025-11-20 02:23:07 +08:00
}