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2025-11-18 19:22:47 +08:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public struct STRUCT_TURN_OS
{
public struct LET_OS_DEAL_CARD // 系统发牌
{
public REQUEST_METHODS METHOD;
public int HAND_CARD_COUNT; // 手牌数量
public int DECK_CARD_COUNT; // 牌堆数量
public float DURATION; // 动画时长
}
}
public struct STRUCT_TURN_CARD
{
public struct LET_CARD_DEAL_SELF // 弃牌
{
public REQUEST_METHODS METHOD;
public int ID;
public Vector3 POSITION;
public Quaternion ROTATION;
public Vector3 SCALE;
public int LAYER_SORT_ORDER;
public float DURATION;
}
}