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2025-11-23 16:38:49 +08:00
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TurnUIManager1 : MonoBehaviour
{
[SerializeField] private TurnEventManagement turnManager;
[SerializeField] private RectTransform inEnemyTurnTooltip;
public void OnButtonDownEndTurn()
{
turnManager.ExitSelfTurn();
}
public void EnterEnemyTurn()
{
inEnemyTurnTooltip.gameObject.SetActive(true);
}
public void ExitEnemyTurn()
{
inEnemyTurnTooltip.gameObject.SetActive(false);
}
}