2025-11-18 01:08:04 +08:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public struct EventStruct
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{
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// ************** 事件数据结构 ****************
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2025-11-18 02:08:07 +08:00
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public struct STRUCT_EVENT_DEAL_CARD
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2025-11-18 01:08:04 +08:00
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{
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public int HAND_CARD_COUNT; // 手牌数量
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public int DECK_CARD_COUNT; // 牌堆数量
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public float DURATION; // 动画时长
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}
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public struct STRUCT_EVENT_DRAW_CARD
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{
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public int ID;
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public Vector3 POSITION;
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public Quaternion ROTATION;
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public Vector3 SCALE;
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public int LAYER_SORT_ORDER;
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public float DURATION;
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}
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public struct STRUCT_EVENT_DROP_CARD
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{
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public int ID;
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public Vector3 POSITION;
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public float DURATION;
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}
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}
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