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using System.Collections.Generic;
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using UnityEngine;
public class TurnEventManagement : MonoBehaviour
{
// ======== serializeField ========
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[SerializeField] private int defaultDeckNumber = 21; // 默认牌组数量
[SerializeField] private int defaultCardNumber = 5; // 默认手牌数量
[SerializeField] private float everyCardDealDuration = 0.25f; // 系统发牌时间
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// ======== private ========
private CombatScenarioEventOS combatScenarioEventOS;
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private readonly List<Card> handCardList = new();
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private void Start()
{
combatScenarioEventOS = CombatScenarioEventOS.Instance;
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EVENT_dispatch_os_deal_card();
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}
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// ================================
// 触发事件
// ================================
private void EVENT_dispatch_os_deal_card() // 系统发牌
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{
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combatScenarioEventOS.EVENT_DISPATCH(EVENT_ENUM.EVENT_LET_OS_DEAL_CARD, new EVENT_STRUCT.STRUCT_EVENT_OS_DEAL_CARD
{
DECK_CARD_COUNT = defaultDeckNumber,
HAND_CARD_COUNT = defaultCardNumber,
DURATION = everyCardDealDuration,
});
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}
}