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using System;
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
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public class EventSvcUI : MonoBehaviour
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{
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private CombatScenarioEventOS combatScenarioEventOS;
private void Start()
{
combatScenarioEventOS = CombatScenarioEventOS.Instance;
}
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//
// public void OnButtonDownEndTurn()
// {
// combatScenarioEventOS.EVENT_TRIGGER(EventData.EVENT_REGISTER_EVENT_ENUM.EVENT_LET_OS_DROP_CARD, true);
// }
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}