2025-11-18 02:11:55 +08:00
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using System;
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2025-11-18 01:08:04 +08:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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2025-11-18 16:43:59 +08:00
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public class EventSvcUI : MonoBehaviour
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2025-11-18 01:08:04 +08:00
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{
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2025-11-18 02:11:55 +08:00
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private CombatScenarioEventOS combatScenarioEventOS;
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private void Start()
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{
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combatScenarioEventOS = CombatScenarioEventOS.Instance;
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}
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2025-11-18 17:11:25 +08:00
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public void OnButtonDownEndTurn()
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{
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combatScenarioEventOS.EVENT_DISPATCH(EVENT_ENUM.EVENT_LET_OS_DROP_CARD, true);
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}
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2025-11-18 01:08:04 +08:00
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}
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