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2025-11-20 03:39:16 +08:00
using System.Collections;
using System.Collections.Generic;
using Unity.VisualScripting;
using UnityEngine;
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public enum TURN_ACTION_STATE
{
WAIT = 0, // 默认等待
DEAL_REQUEST, // 发牌请求
DEAL_RUNNING, // 正在发牌
DROP_REQUEST, // 弃牌请求
DROP_RUNNING, // 正在弃牌
PICK_RUNNING, // 正在选择
}
public enum TURN_OS_STATE
{
WAIT = 0, // 等待
ENTER_SELF_TURN, // 进入己方回合
STAY_SELF_TURN, // 停留己方回合
EXIT_SELF_TURN, // 退出己方回合
ENTER_ENEMY_TURN, // 进入敌方回合
STAY_ENEMY_TURN, // 停留敌方回合
EXIT_ENEMY_TURN, // 退出敌方回合
}