42 lines
1.2 KiB
C#
42 lines
1.2 KiB
C#
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// using System.Collections;
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// using System.Collections.Generic;
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// using UnityEngine;
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//
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// public struct EVENT_STRUCT
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// {
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// // ************** 系统数据结构 ****************
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// public struct STRUCT_EVENT_OS_SWITCH_STATUS
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// {
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// public EVENT_METHODS METHOD;
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// public EVENT_OS_STATE STATUS;
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// }
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//
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// public struct STRUCT_EVENT_OS_DEAL_CARD // 系统发牌
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// {
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// public EVENT_METHODS METHOD;
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// public int HAND_CARD_COUNT; // 手牌数量
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// public int DECK_CARD_COUNT; // 牌堆数量
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// public float DURATION; // 动画时长
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// }
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//
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//
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// // ************** 卡牌数据结构 ****************
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// public struct STRUCT_EVENT_CARD_DRAW_CARD // 抽卡
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// {
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// public REQUEST_METHODS METHOD;
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// public int ID;
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// public Vector3 POSITION;
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// public Quaternion ROTATION;
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// public Vector3 SCALE;
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// public int LAYER_SORT_ORDER;
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// public float DURATION;
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// }
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//
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// public struct STRUCT_EVENT_CARD_DROP_CARD // 弃牌
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// {
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// public REQUEST_METHODS METHOD;
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// public int ID;
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// public Vector3 POSITION;
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// public float DURATION;
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// }
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// }
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