16 lines
497 B
C#
16 lines
497 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using Unity.VisualScripting;
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using UnityEngine;
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public struct EventData
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{
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// ************** 事件类型 ****************
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public enum EVENT_REGISTER_CARD_ENUM
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{
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EVENT_LET_OS_SHUFFLE_CARD, // 系统洗牌
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EVENT_LET_OS_END_TURN, // 系统结束回合
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EVENT_LET_CARD_DROP_SELF, // 弃牌, 卡牌响应系统弃牌事件
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EVENT_LET_CARD_DRAW_CARD, // 抽牌, 卡牌响应系统抽牌事件
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}
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}
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