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using System.Collections;
using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
public class TurnUIManager : MonoBehaviour
{
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[SerializeField] private RectTransform inEnemyTurnTooltip;
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// ========== Private ======================
private bool is_setup = false;
private TMP_Text card_deck_number_text;
private TMP_Text drop_pile_number_text;
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public void setup_ui_manager(Transform card_deck_container, Transform card_drop_container)
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{
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if (is_setup) return;
card_deck_number_text = card_deck_container.GetChild(0).GetChild(1).GetComponent<TMP_Text>();
drop_pile_number_text = card_drop_container.GetChild(0).GetChild(1).GetComponent<TMP_Text>();
is_setup = true;
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}
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public void OnButtonDownEndTurn() => TurnManagerEvent.call_turn_manager_go_end_self_turn();
public void enter_enemy_turn() => inEnemyTurnTooltip.gameObject.SetActive(true);
public void exit_enemy_turn() => inEnemyTurnTooltip.gameObject.SetActive(false);
public void update_ui_card_deck_number(int deckNumber) => card_deck_number_text.text = deckNumber.ToString();
public void update_ui_drop_card_pile_number(int pileNumber) => drop_pile_number_text.text = pileNumber.ToString();
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}