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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
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public enum TurnManagerStateEnum
{
WAIT = 0,
SETUP_STATE = 1,
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SELF_STATE_START = 2,
ENEMY_STATE_START = 3,
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}
public enum RequestsMethods // 事件方法
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{
GET = 1, // 获取
PUT = 3, // 修改
POST = 0, // 默认发送, 不需要任何返回
DELETE = 2, // 删除
}