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C#
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2025-10-15 00:36:54 +08:00
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MapVisualizerBak : MonoBehaviour
{
// [HideInInspector] public MapListenerBak mapListener;
//
//
// private GameObject statue_prefab;
//
// private void Start()
// {
// statue_prefab = mapListener.m_recv_find_room_prefabs_use_room_type(HomeMapSO.RoomType.StatueRoom);
// this.self_initialize_room_data();
// }
// // TODO: 从存档文件读取数据
//
// // 初始化房间数据, 创建默认的雕像房间
// private void self_initialize_room_data()
// {
// mapListener.m_send_SOMap_create_a_room(position: new Vector2Int(0, 0), statue_prefab);
// }
}