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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
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public struct EVENT_STRUCT
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{
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// ************** 系统数据结构 ****************
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public struct STRUCT_EVENT_OS_DEAL_CARD
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{
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public EVENT_METHODS METHOD;
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public int HAND_CARD_COUNT; // 手牌数量
public int DECK_CARD_COUNT; // 牌堆数量
public float DURATION; // 动画时长
}
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// ************** 卡牌数据结构 ****************
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public struct STRUCT_EVENT_CARD_DRAW_CARD
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{
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public EVENT_METHODS METHOD;
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public int ID;
public Vector3 POSITION;
public Quaternion ROTATION;
public Vector3 SCALE;
public int LAYER_SORT_ORDER;
public float DURATION;
}
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public struct STRUCT_EVENT_CARD_DROP_CARD
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{
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public EVENT_METHODS METHOD;
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public int ID;
public Vector3 POSITION;
public float DURATION;
}
}