31 lines
759 B
C#
31 lines
759 B
C#
|
|
using System.Collections;
|
||
|
|
using System.Collections.Generic;
|
||
|
|
using UnityEngine;
|
||
|
|
|
||
|
|
public struct EventStruct
|
||
|
|
{
|
||
|
|
// ************** 事件数据结构 ****************
|
||
|
|
public struct STRUCT_EVENT_SHUFFLE_CARD
|
||
|
|
{
|
||
|
|
public int HAND_CARD_COUNT; // 手牌数量
|
||
|
|
public int DECK_CARD_COUNT; // 牌堆数量
|
||
|
|
public float DURATION; // 动画时长
|
||
|
|
}
|
||
|
|
|
||
|
|
public struct STRUCT_EVENT_DRAW_CARD
|
||
|
|
{
|
||
|
|
public int ID;
|
||
|
|
public Vector3 POSITION;
|
||
|
|
public Quaternion ROTATION;
|
||
|
|
public Vector3 SCALE;
|
||
|
|
public int LAYER_SORT_ORDER;
|
||
|
|
public float DURATION;
|
||
|
|
}
|
||
|
|
|
||
|
|
public struct STRUCT_EVENT_DROP_CARD
|
||
|
|
{
|
||
|
|
public int ID;
|
||
|
|
public Vector3 POSITION;
|
||
|
|
public float DURATION;
|
||
|
|
}
|
||
|
|
}
|