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2025-10-15 00:36:54 +08:00
// using System.Collections;
// using System.Collections.Generic;
// using UnityEngine;
// using UnityEngine.UIElements;
//
// [CreateAssetMenu(fileName = "HomeMapSOBak", menuName = "GameData/HomeMapBak")]
// public class HomeMapSOBak : ScriptableObject
// {
// public Vector2Int mapSize = new Vector2Int(10, 10);
// public List<GridData> gridList = new List<GridData>();
//
// // enum
// public enum RoomType
// {
// None = 0,
// PlaceholderRoom = 1,
// StatueRoom = 2,
// AreaRoom = 3,
// CageRoom = 4,
// SingleRoom = 5,
// }
//
// [System.Serializable]
// public class GridData // 每个格子的数据
// {
// public Vector2Int position;
// public bool hasRoom = false;
// public int roomID = 0;
// public RoomType roomType = RoomType.None;
// }
//
// private readonly GridData null_grid_data = new GridData { position = new Vector2Int(0, 0), hasRoom = true };
//
// public bool m_recv_judge_room_placeholder_is_trigger(Vector2Int build_position,
// List<Vector2Int> placeholder_position_list = null)
// {
// if (placeholder_position_list == null) return false;
// foreach (Vector2Int placeholder_position in placeholder_position_list)
// {
// if (m_self_get_grid_data_by_position(build_position + placeholder_position).hasRoom) return true;
// }
//
// return false;
// }
//
// public void m_recv_initialize_map_data()
// {
// gridList.Clear();
// for (var x = -mapSize.x; x <= mapSize.x + 1; x++) // 创建地图数据 x + 1 保证默认房间两侧对称
// {
// for (var y = -mapSize.y; y <= mapSize.y; y++)
// {
// gridList.Add(new GridData { position = new Vector2Int(x, y) });
// }
// }
// }
//
// // 获取某个位置的数据
// private GridData m_self_get_grid_data_by_position(Vector2Int position)
// {
// if (position.x < -mapSize.x || position.x > mapSize.x || position.y < -mapSize.y || position.y > mapSize.y)
// {
// return null_grid_data;
// }
//
// return gridList.Find(item => item.position == position);
// }
//
// // 通过has_room字段来获取数据
// public List<Vector2Int> m_recv_get_position_by_has_room()
// {
// return gridList.FindAll(item => item.hasRoom).ConvertAll(item => item.position);
// }
//
// public void m_recv_create_a_room(Vector2Int position, MapPlacerItem map_placer_item)
// {
// if (map_placer_item.m_recv_get_placeholder_position_list().Count > 0)
// {
// foreach (var item in map_placer_item.m_recv_get_placeholder_position_list())
// {
// mm_self_create_a_room(item + position, RoomType.PlaceholderRoom);
// }
// }
//
// mm_self_create_a_room(position, map_placer_item.roomType);
//
// return;
//
// void mm_self_create_a_room(Vector2Int _position, RoomType _room_type)
// {
// GridData grid = m_self_get_grid_data_by_position(_position);
// grid.hasRoom = true;
// grid.roomType = _room_type;
// grid.roomID = mmm_self_general_id(position);
// }
//
// int mmm_self_general_id(Vector2Int _position) // 生成id
// {
// string id_string = $"{_position.x}{_position.y}";
// bool is_negative = id_string.Contains("-");
// id_string = id_string.Replace("-", "");
// id_string = int.Parse(id_string).ToString("D5");
// id_string = $"1{id_string}";
// int id = int.Parse(id_string);
// if (is_negative) id = -id;
// return id;
// }
// }
// }