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2025-10-03 02:18:28 +08:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(fileName = "DefaultDungeon", menuName = "Game/03_data")]
public class DefaultDungeon : ScriptableObject
{
public string playerName;
public int playerScore;
public float playerHealth;
public int playerLevel;
}