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2025-10-15 00:36:54 +08:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class RoomPrefabItem : MonoBehaviour
{
[SerializeField] public HomeMapSO.RoomType roomType;
[SerializeField] private Vector2Int position;
[SerializeField] private List<Vector2Int> placeholder_position_list;
public List<Vector2Int> m_recv_get_placeholder_position_list() => placeholder_position_list;
public Vector2Int m_recv_get_position() => position;
public HomeMapSO.RoomType m_recv_get_room_type() => roomType;
}