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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TurnEnemyManager : MonoBehaviour
{
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public void setup_enemy_manager()
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{
}
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public void debug_enemy_turn()
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{
StartCoroutine(enumerator());
IEnumerator enumerator()
{
for (var i = 0; i <= 3; i++)
{
yield return new WaitForSeconds(1);
}
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TurnManagerEvent.call_turn_manager_exit_enemy_turn();
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}
}
}