2025-11-24 00:01:03 +08:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class TurnEnemyManager : MonoBehaviour
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{
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2025-12-01 14:22:40 +08:00
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public void setup_enemy_manager()
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2025-11-24 00:01:03 +08:00
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{
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}
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2025-12-01 14:22:40 +08:00
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public void debug_enemy_turn()
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2025-11-24 00:01:03 +08:00
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{
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StartCoroutine(enumerator());
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IEnumerator enumerator()
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{
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for (var i = 0; i <= 3; i++)
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{
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yield return new WaitForSeconds(1);
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}
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2025-12-01 14:22:40 +08:00
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TurnManagerEvent.call_turn_manager_exit_enemy_turn();
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2025-11-24 00:01:03 +08:00
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}
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}
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}
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